Programma del Corso | Tecnico del Suono

Programma del corso | Materie di esame I, II e III anno Bachelor of Arts in Technology and Production

Ogni insegnamento del piano di studio prevede due fasi di esame, l’una propedeutica all’altra ed entrambe obbligatorie, in due diversi periodi dell’anno accademico, chiamate FASE INTERIM la prima, e FASE TASK la seconda. La Fase Interim rappresenta una prova di medio-termine, attraverso la quale lo studente dimostra di aver acquisito le necessarie conoscenze/abilità/competenze previste dallo specifico insegnamento per la specifica fase; tale prova è da sostenersi obbligatoriamente per poter accedere alla seconda fase; la Fase Interim non prevede il voto, ma solo un giudizio da parte dell’insegnante sull’andamento degli studi; un giudizio negativo in questa fase NON INFLUENZA in nessun modo nè il proseguimento degli studi, nè il giudizio finale, che verrà assegnato solo ed esclusivamente in Fase Task. La FASE INTERIM si svolge nel periodo compreso tra la fine del mese di GENNAIO e l’inizio di FEBBRAIO dell’anno accademico in corso.

La FASE TASK rappresenta la fase finale d’esame, con l’assegnazione del relativo giudizio espresso attraverso tre criteri di valutazione: PASS, MERIT e DISTINCTION. Per i primi due anni di studio non è prevista l’assegnazione di un voto numerico; questa è prevista solo per gli esami relativi al terzo anno di studio. In caso di giudizio negativo, sarà assegnato il giudizio FAIL, e lo studente dovrà ripetere entrambe le prove (interim e task) nell’anno accademico successivo. La Fase Task si svolge ogni anno nel periodo compreso tra la fine del mese di MAGGIO e l’inizio di GIUGNO dell’anno accademico in corso. Si ricorda infine allo studente che i periodi d’esame indicati, essendo stabiliti dall’ente britannico BTEC/PEARSON, sono passibili di variazioni indipendenti dalla volontà di Jam Academy; le date esatte degli esami sono stabilite dal suddetto ente e programmate/comunicate dallo stesso nel corso dell’anno accademico.

Gli esami, dovendo essere valutati dall’ente britannico, consistono nella consegna (secondo le date stabilite dall’ente stesso) di materiale digitale (tesine, file audio, file video) che lo studente dovrà caricare sul proprio profilo GOOGLE CLASSROOM che Jam Academy assegnerà ad ognuno nel mese di ottobre; sempre attraverso tale piattaforma, lo studente avrà accesso a tutte le informazioni sulla propria carriera accademica (esami sostenuti, voti, giudizi, etc.). Le scadenze esatte di ogni fase d’esame per la consegna del materiale d’esame (evidence) saranno pubblicate sulla piattaforma dall’ente britannico stesso in tempo utile, seguendo i periodi sopra indicati. Jam Academy fornirà agli studenti tutte le informazioni utili all’utilizzo di tale strumento, attraverso incontri individuali, prenotabili attraverso la segreteria. Si ricorda che le scadenze d’esame, in quanto stabilite direttamente dall’ente certificatore, sono inderogabili: tutto il materiale consegnato oltre tali scadenze sarà ritenuto nullo direttamente dall’ente certificatore, invalidando di fatto l’esame.

E’ obbligatorio e propedeutico per tutti gli studenti che si iscrivono al Level 6 III anno Bachelor, aver superato ed essere in possesso di un esame in lingua inglese IELTS Academic con punteggio 6.0 (almeno 5.5 su tutte le prove). Sono anche ritenuti validi esami equivalenti ad esempio: PTE Pearson con punteggio minimo 51, TOEFL con punteggio minimo 80.

I° Anno accademico (ordinamento 2018 2019)

  • Unit 3 Professional Development (non-performativa)
  • Unit 1 The Music Industry (non-performativa)
  • Unit 2 Marketing and Promotion for Musicians (non-performativa)
  • Unit 10 Music and Society (non-performativa)
  • Unit 22 Applied Music Theory and Keyboard Skills (condivisa)
  • Unit 12 Applied Sound Principles (caratterizzante)
  • Unit 13 Recording Technology (caratterizzante)
  • Unit 14 Creative Software Techniques (caratterizzante)

II° Anno accademico (vecchio ordinamento)

Unit 23: credits 15 – level 4
Live Sound for Small Venues

Live sound is an ideal area to develop transferable skills such as mixing and microphone techniques, communication and organisational skills, professional practice and the ability to work safely in a musical environment. It offers many routes to employment, such as permanent engineer at a specific venue, freelance engineer working at various venues and with touring bands, running audio-visual systems at corporate events, theatre work and installation and servicing of sound equipment.

The unit is designed to develop the practical skills required to provide the sound engineering services appropriate to the running of live events. Learners will acquire the competencies to set up basic sound systems, run soundchecks, run concerts, communicate with clients and understand elements of theory relevant to these tasks. On completion, learners will be able to safely operate sound systems in small to medium-size venues, working with a range of programme material.

Live sound practice helps to reinforce skills developed in units based around sound recording, listening skills, acoustics and music business. Other relevant knowledge includes health and safety, musical interpretation and communication skills. The unit should be regarded as a starting point for the subject of live sound. No prior knowledge is required and the unit can be treated as an introduction to the use of microphones, mixing desks, sound processors, amplification and speakers.

Unit 5: credits 15 – level 5
Audio Mastering and Manufacture

‘This is a Porky’s prime cut’ – these words were once carved into the run-off area of vinyl LPs as a sign from the mastering engineer George Peckham of his stamp of quality. In the age of the internet and bedroom studios, the mastering and manufacturing process is often overlooked or left to chance.

This unit develops a working knowledge of the role and work of a mastering engineer and the mastering studio. It is supported through study of the listening skills essential to mastering, how faults and problems are identified and how audio quality is ensured. Learners will explore the creative and corrective possibilities in mastering as the final stage of the recording process.

They will learn to give technical consideration to the needs of different consumer formats and will investigate and use the various techniques needed for the process. They will crucially produce their own premastered CDs (PMCDs) ready for mass production.

Learners will learn the coding process that identifies tracks and times on a CD, other embedded data and the format standards for presentation to manufacturers. They will study the manufacturing process and prepare masters and media suitable for manufacturing and distribution. Learners will understand the importance of quality sound and the conflicting needs of the client, the manufacturer and the consumer.

Unit 6: credits 15 – level 5
Audio Post Production

Audio production has multiple applications, and though popular perception is that it is used primarily for music there are also post-production opportunities in the industry for a variety of media such as film, television, advertising, animation and new media. This often involves collating and combining production audio, library sound effects, music, and dialogue, as well as recording replacement dialogue and sound effects. The overall soundtrack has to be in sync with whatever form of image it is accompanying, and a delicate and objective balance must be struck between these elements so that they stand out where appropriate and, most importantly, so that the message of the holistic media product comes across clearly.

With advances in digital technology, editing and manipulating, audio has become much easier and more effective, meaning that producers are able to construct complex soundtracks consisting of countless elements. Each individual sound component fits into one of three categories: dialogue (the primary method of exposing a message), music, and sound effects. The latter two co-exist and sometimes overlap to support the telling of the story and enhance the sense of time, space and mood. This can be seen in the DVD extras for Peter Jackson’s The Lord of the Rings: The Two Towers, which, as well as including documentaries on sound effects and the musical score, contain a revealing interactive feature of a fight scene that can be played with isolated music, sound effects, dialogue and production audio.

Throughout this unit, study will be facilitated by the study of ‘real-world’ examples such as the one indicated above. Learners will produce a portfolio of work demonstrating the practical ability to create soundtracks and an awareness of the business, as well as creative decisions taken in the real-life process. Learners will also learn the language and good practice used in audio post-production studios.

Unit 38: credits 15 – level 5
New Media Technology

New media technology is an area of increasing relevance to musical practitioners. Traditionally, the music industry has always used a variety of methods to create, promote and distribute product, but artists often had to rely on specialists to accomplish these tasks for them. The emergence of the internet means artists can access distribution networks without the support of record labels and digital content creation has made all aspects of music production and marketing accessible to the individual. The unit is designed to highlight the impact of existing and emerging technologies upon the role of music practitioner, with particular reference to the internet. Learners are given the opportunity to develop basic web design skills that include the creation of audio, graphics and video for online content. Learners also examine opportunities for creative collaboration via internet technology and web-based methods of musical product distribution.

On completion of this unit learners will have acquired a starting point to a wide range of skills that will support their vocational development within the music industry. As well as learning basic web design and graphics and video creation, learners will begin to understand how to individualise these elements to showcase their music and support their artistic profile. Although the unit is only an introduction to new media technology, learners should feel confident in their ability to continue research in this area and understand the relevance of reviewing and updating the relevant skills.

Unit 15: credits 15 – level 5
Creative Arts Research Skills

This unit will allow learners to develop the research skills they need to support both theoretical and practical elements of their chosen genre. This can be applied academically, to enable learners to complete a presentation of independent work or to support and develop practical work, for example in identifying specific methodologies and techniques or providing the historical or social background for a realised product. Learners will be able to select the most appropriate methods and techniques for undertaking detailed research. They will have the opportunity to develop the skills needed to identify suitable source material and to apply the information in an appropriate context. They will acquire the skills to distinguish between primary and secondary sources, to evaluate the validity of such sources, and to extract the necessary information from them. They will then learn to synthesise their research material into an appropriate form for presentation.

Learners will identify the most suitable ways of presenting and disseminating this information in order to support specific performing arts and music activities. This will include techniques for gathering research, referencing, summarising key points and the management of research for a presentation. Learners will also be encouraged to present the researched material in a number of ways, for example written texts, PowerPoint presentations, practical demonstrations, audio and video recordings, or graphic illustrations. On completion of this unit, learners should demonstrate the ability to select appropriate topics for research, source and categorise research data, collate information to support their argument and present the findings using a suitable format.

Unit 42: credits 15 – level 5
Preparation, Process and Production in the Creative Arts

This unit deals with the practical application of skills and techniques required in the preparation and production of creative work. Learners will carry out their role or roles as part of a team working within a clearly defined project that facilitates the development of industry skills. The project brief should be negotiated, and identify a clear market or target audience. The development process is intended to allow learners to refine ideas, develop skills to produce work that culminates in for example a live event, public performance, or a recorded product.

It is essential that learners during planning, process and production, that they apply and work within current legislative frameworks including operating and working safely. It is essential that learners apply industry practice that incorporates post-production reflection, review and evaluation. Learners must show how work is developed for a target audience in response to a defined and negotiated brief culminating in finished work.

Unit 26: credits 15 – level 5
Marketing the Creative Arts

In this increasingly competitive sector – where self-employment and portfolio careers are often the norm – understanding marketing theory and practice can mean the difference between success and failure for audiences at live performances and for sales of recordings.

Musicians can no longer rely on the mechanisms of the traditional arts business to tackle their marketing for them and – as the tools of modern marketing are made more available to the selfpublicising artist/band – an understanding of this important field becomes vital. This unit seeks to instil a blend of existing thought on marketing with the skills necessary to develop promotional campaigns – from identification of audiences through to use of the latest technology to access them.

On completion of this unit, learners will understand the theory and practice of marketing and promotion and be able to carry those skills to the rest of their learning. They will know about audience development, including methods of market research and ways of targeting specific audiences. They will be able to market specific products and events, planning marketing activities which take into account budgetary considerations and selling points. Learners will understand how to use different marketing tools and techniques, including webbased technology.

III° Anno accademico (vecchio ordinamento)

Tesi di laurea: credits 30 – level 6
Specialised project

Questa è la unit più importante di tutto il programma; lo sviluppo finale del proprio progetto. Durante il corso abbiamo sviluppato gli strumenti e l’esperienza necessaria per essere autosufficienti; abbiamo imparato a fare ricerca, project planning, organizzazione, gioco di squadra, conoscenze tecnico strumentali e relative al mercato della musica.
Nostro compito sarà:

  1. Concepire organizzare e realizzare il vostro progetto artistico o imprenditoriale
  2. Porre il vostro prodotto sul mercato del lavoro, con il giusto supporto di ipotesi di mercato, metodologia, business plan, progetto di management e quant’altro.

Dovrà inoltre essere presentata evidenza fisica del proprio progetto (Ad es: Cd, metodo didattico, DVD, pedaliera effetti per basso, scuola di musica ecc ecc).

Contattare il Tutor Didattico per il programma.

Contattare il Tutor Didattico per il programma.

Attività a scelta

  • Attività di tirocinio
  • Progetti musicali e produzioni extracurriculari
  • Stage formativi in azienda

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